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Example: a skill of 12 gives an additional 0.24 points. If you have a basic damage defense (through armor and/or shield) of 1.00 to 3.00, the total defense is 1.24 to 3.24 points. These points are deducted directly from the damage of the opponent in combat. | Example: a skill of 12 gives an additional 0.24 points. If you have a basic damage defense (through armor and/or shield) of 1.00 to 3.00, the total defense is 1.24 to 3.24 points. These points are deducted directly from the damage of the opponent in combat. | ||
''' | '''Attention:'' without worn armour you will not get a bonus either. | ||
Daher vernachlässigen die meisten Spieler, die [[Special:MyLanguage/Zweihänder|Zweihänder]] führen und daher keine [[Special:MyLanguage/Rüstung|Rüstung]] Skillen und tragen auch diesen Punkt. | Daher vernachlässigen die meisten Spieler, die [[Special:MyLanguage/Zweihänder|Zweihänder]] führen und daher keine [[Special:MyLanguage/Rüstung|Rüstung]] Skillen und tragen auch diesen Punkt. |
Version vom 16. Februar 2020, 15:46 Uhr
From the KF manual
The more skilled you are, the better you can handle your shield and armor.
What's the use?
For each point of skill you get X points bonus on damage defense. (Unfortunately, there is probably a formula behind it, which you cannot see at first sight)
Example: a skill of 12 gives an additional 0.24 points. If you have a basic damage defense (through armor and/or shield) of 1.00 to 3.00, the total defense is 1.24 to 3.24 points. These points are deducted directly from the damage of the opponent in combat.
'Attention: without worn armour you will not get a bonus either.
Daher vernachlässigen die meisten Spieler, die Zweihänder führen und daher keine Rüstung Skillen und tragen auch diesen Punkt.